Keep Talking and Nobody Explodes - WikipediaStudy this manual carefully; you are the expert. In these pages you will find everything you need to know to defuse even the most insidious of bombs. And remember — One small oversight and it could all be over! A bomb will explode when its countdown timer reaches or when too many strikes have been recorded. The only way to defuse a bomb is to disarm all of its modules before its countdown timer expires. Each bomb will include up to 11 modules that must be disarmed. Each module is discrete and can be disarmed in any order.
Tyler1 Reads The Bomb Defusal Manual & Plays Keep Talking & Nobody Explodes w/ Sloth (With Chat)
Login or Register to create a wish list! Hint: Not sure what size to get? Get whatever size you're wearing right now! Note: most our ladies shirts use District Made garments, however some older shirts use American Apparel and Bella brand garments, which have a much smaller fit! Please check the product page to be sure what garment is used.
The game was designed around virtual reality support, with availability first on Microsoft Windows with later ports to supported devices on OS X , Linux , Android , and PlayStation 4 , though could be played without virtual reality in some cases. An update for the game released in August removed the virtual reality requirement for these existing systems as well as included releases for the Nintendo Switch and Xbox One. The game is designed to be played with at least two players, with one player as the "Defuser", playing the game on a device supporting both keyboard and mouse, touchscreen and gamepad controls, as well as support for virtual reality headsets , and the remaining players as the "Experts" reading the provided bomb defusal manual. The Experts and the Defuser can communicate with each other either directly from across a table, or online. Each bomb in the game consists of multiple modules; the modules are independent of each other and can be disarmed in any order. Disarming these modules requires the Defuser to relay visual indicators to the Experts, who then use the manual to determine what actions the Defuser to take. Other modules are "needy": they cannot be disarmed, and demand periodic attention to prevent them from exploding while the bomb is still armed.